In FREEZE64 issue 79, the lovely and incredibly generous Terry Lloyd was back to finish off his chat, along with music maestro Allister Brimble who chatted about his time producing music for commercial games.
freeze64.com/freeze64-issue-79
#Commodore64 #C64 #Commodore64Ultimate
In FREEZE64 issue 68 we featured Train Robbers, which is one of my favourite budget games, and so I couldn’t believe my luck when I found Andrew Holdroyd and he agreed to chat with me about the game’s development.
freeze64.com/freeze64-issue-68
#Commodore64 #C64 #Commodore64Ultimate
FREEZE64 issue 73: 8 years after publishing FREEZE64 no.6 with PHANTOMS OF THE ASTEROID as our feature game, the game was back, but this time accompanied by an interview with its developer Martin Ellis
freeze64.com/freeze64-issue-73
#Commodore64 #C64 #Commodore64Ultimate
FREEZE64 issue 74: This issue started off as a homage to the great Cauldron from Palace, and during its making I pinged its developer Richard Leinfellner an email inviting him for a chat. The rest is history 😊🎃🧙🏼
freeze64.com/freeze64-issue-74
#Commodore64 #C64 #Commodore64Ultimate
FREEZE64 issue 82: we chat with the great Gary Foreman about his #Commodore64 game development career including the development of his top #C64 games: Orion and Rainbow Islands.
Read the full interview and MORE in: freeze64.com/freeze64-issue-82
#Commodore64Ultimate #C64
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